![]() Again, I’m the newbie-est of newbies when it comes to Castlevania, and even I couldn’t help but be impressed by just how much content has been stuffed into this little add-on, as well as how detailed everything is. Then there’s the soundtrack, which brings back plenty of iconic musical themes from Castlevania and reimagines them in that signature Dead Cells style. It’s both mechanically challenging and satisfying, and quickly becomes an incredibly fun fight once you’ve learned its patterns and are able to adopt different strategies to take it down each time. The bosses themselves are also a sight to behold I won’t spoil too much here, but the first encounter with one of the DLC bosses is nothing short of an exciting and epic affair. The Bible and Cross have been added to Dead Cells’ already ridiculously expansive repertoire, offering up even more variance in your runs if you’ve been looking for an excuse to come back to the island. Past that, there are quite a few new outfits and blueprints to unlock. I’ve yet to beat the Hand of the King in this file so I can’t speak to the level of difficulty that awaits you behind those cell doors, but if Motion Twin’s track record is anything to go by, you can expect a good challenge to keep you occupied for a while. All throughout the new levels, you’ll find various cell doors and other hidden routes that can only be accessed after you’ve cleared the game at least once, and have obtained all abilities. This isn’t to say that there’s no challenge for more experienced players of course. They come in the form of little elements like the slow reveal of the sprawling map as you explore a level, the carnivorous meat diet that serves as your healing items, and of course, learning new permanent abilities that let you access previously closed off areas in a biome. While it is a rogue-lite at its core, it also incorporates various Metroidvania elements into its gameplay loop. These smaller content updates have been nice, but Dead Cells’ latest add-on is its most exciting one yet.įrom day one, it’s been clear that Dead Cells was heavily inspired by the Castlevania series. ![]() ![]() We’ve gotten multiple new biomes, along with plenty of other small crossover updates with popular IPs like Skul, Shovel Knight, Hollow Knight, and Hyper Light Drifter. The game originally launched via Steam Early Access in 2017 before getting its full release in 2018, and since then, developing studio Motion Twin has been pumping out new content and updates for it non-stop. I know it’s cliched to call something “the gift that keeps on giving”, but there truly is no other way to describe Dead Cells. ![]()
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